If you didn't
already know, Muskets & Tomahawks is a 28mm skirmish game set in North
America at the time of the French & Indian War. This was the North American
theatre of the Seven Years' War, fought between British and French colonist
forces.
The battle report
here is the second time I have played this game. The rules are very quick to
grasp as well as being fun and easy to play. Nothing seems wildly unrealistic
and the game has a great period feel - though admittedly this is a period of
history I know very little about.
The game we played
was on a 6' x 4' table with a few buildings and relatively dense terrain. Nick
provided (beautiful) figures and terrain and led us through the process of
learning the rules as we played. He had set up around 400pts of representative
opposing forces as follows:
French (Nick &
Andrew)
Les French |
1 French Officer [Regular, with musket]
10 French Grenadiers
[Regular, with Musket - Firing Line, Elite]
1 Canadian Officer
[Irregular, with Musket and Thrown Weapon - Scout]
7 Canadian Militia
[Irregular, with Musket and Thrown Weapon - Scouts, Coureurs des Bois]
6 Canadian Militia
[Irregular, with Musket and Thrown Weapon - Scouts, Coureurs des Bois]
6 French Indians
[Irregular, with Musket & Thrown Weapon - Scouts, Native]
British (Howard and
me)
Our brave English lads |
1 British Officer
[Regular, with Musket]
10 British Regular
Infantry [Regular, with Musket - Firing Line]
10 British Light
Infantry [Irregular (Regular for Morale), with Musket - Scouts, Elite]
1 British Officer
[Irregular, with Musket and Thrown Weapon - Ranger (Scout)]
6 Rangers
[Irregular, with Musket and Thrown Weapon - Scouts]
6 Rangers
[Irregular, with Musket and Thrown Weapon - Scouts]
6 British Indians
[Irregular, with Musket & Thrown Weapon - Scouts, Native]
The objectives for
each side were rolled randomly as per the rules. The British were to defend a
small settlement, while the French were on a scouting mission. This meant that
to win, the British required the game to end with no French troops within 4"
of the buildings. The French had the tougher objective of needing to have had
troops occupy each of the six 2' x 2' sectors of the table at the end of a turn
and then retiring from the table with at least two thirds of their force. Game
end is determined by a dice roll made at the end of each turn. Order of
movement is randomised within a turn by the use of a deck of cards which
contains multiple cards for each unit type present. This is a great game
mechanic that overcomes the certainty of the "I go, you go" games but
without overly complicating things and slowing the game down.
Deployed, staunchly defending the homestead |
The British deployed
first, within 4" of the buildings as specified by their objective. The
light infantry and officer were positioned on the right flank with one unit of
rangers and the other officer in the forward building on the left and the second
unit of rangers in cover at the edge of terrain on the left. The regular
infantry and the indians were held in reserve, and rolls showed they were not
going to arrive on the first turn. The French began the game off-table.
Indians on the horizon |
The French indians
were the first to arrive on the far left.
(I am describing the view from the British side of the table, where I
was sitting). They continued to advance and moved into the woods. The French
irregulars advanced on to the table in the centre and the far right, followed
by the French grenadiers, further to the right, as the British light infantry
advanced to a better firing position. The French line fired and two of the
light infantrymen fell dead.
The Grenadiers arrive |
British morale held
firm and the light infantry continued to advance - the intent to delay the
French and deny their scouting. Returning fire at the French line, one of the
grenadiers fell dead. The French irregulars moved into positions to concentrate
fire on the British light infantry.
Surrounded! |
Indians vs. Indians |
Time to fall back now, lads |
British infantry, not being particularly sensible |
...and there was a very big scrap... |
Three Rangers died
to tomahawks on the charge in. Not a good start for the British. But despite
Howard's dice rolling they just had the upper hand in the melee and forced the
French to fight a second round. Again the British had the edge, and with a very
poor morale roll the French took flight as the fourth turn ended. The French
only had the central sector left to scout. But they were not to have the
chance, as the dice announced the end of the game.
With no French within
4" of the buildings, the British scraped a win.
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