Monday, 29 April 2019

Saga: Age of Magic - The Challenge (2)


2. Progress

A few days on and I have placed an order for all the extra figures that I want. Unfortunately some of them are currently out of stock, so for the time being I will need to concentrate on what I already have, along with the scratch building.

The Undead Legions

After playing a couple of games using proxy figures, trying out different lists, I'm not convinced the Behemoth is worth it and four Hearthguard seem a much better investment. The four units of warriors are a must and I love the mindless - though more than one unit of them would make moving them around really tricky and mean I was one Saga die short. I'm not sure the black knight is worth it, but will persist.

No significant progress on the figures.

The Great Kingdoms

No significant progress.

A rock attached to a base
The Horde

I found a rock and stuck it to a base with the aid of some DAS clay for the sacred ground piece. Well, it's a start!

A couple of mine shafts
Masters of the Underearth

More progress here. I started making the mine entrances, mainly out of balsa wood and coffee stirrers, built on cut MDF bases. The design is loosely based on photos of medieval mine shaft entrances, though my ones have manual winches rather than being operated by treadmill, for ease of scratch building. I think these are coming along nicely.

Metamorphosis of the sorcerer
The Lords of the Wild

I cut the bow and quiver from the lamia figure and drilled her hand to accept a piece of 1mm brass rod, which I fitted withe the (dragon-head) top cut from the wizard's staff of a different figure. Not finished yet but it's getting there. 

The primitive totem, in progress
I also started building the primitive totem, which I intend to look like an old tree with carved/painted snake design around it. I found a suitable piece of wood and made a snake to wrap around it out of florist's wire and milliput, and stuck it to a base. So far so good.

Emerging giant lizard - very much work in progress!
This list will also benefit from a list-specific titan model for when the ability Rise of the Spirits is used. With the concept of a giant lizard crawling its way out of the ground, I made a start on this using DAS clay. I'm not convinced if it will work out in the end but am giving it a try anyway. We shall see!

Wednesday, 24 April 2019

Saga: Age of Magic - The Challenge (1)

1. Initial Thoughts

Saga: Age of Magic
Having picked up my copy of Saga Age of Magic at Salute and read it through several times (and even had a couple of practice games using proxy figures) I am extremely impressed with all the good work that has obviously been put into creating this new universe. It's inspired me to sort out some of those old fantasy figures collected years ago and put them to good use. 

So the first thing was to see what armies I could make up, without having to spend too much on buying new figures.

After a thorough sort out I thought that without too much effort I could have a crack at five of the six factions. Not bad at all!  And although I had an eminently suitable sorcerer figure it was clear that l wasn't going to be able to put together an army for the Otherworld faction without some significant outlay or a surge of creativity with the Milliput. Maybe that will be a project for the future.

Each faction in Age of Magic has a Sacred Ground unique to them, so I would have a crack at making these as well. 

So the challenge I set myself was to get an army done for each of these factions and have some games with them as soon as I can. How long will it take me to get five armies ready? That's the first question. And the second question is given my tendency to start projects off and lose interest in them before they're finished, would I actually complete any of these armies?

But I have a head start with most of them, so it's not as if I will be working completely from scratch, and some of the armies should therefore be easier to do than others. Here are my initial thoughts on each of them:

L-R: Black Knight, Behemoth, Necromancer, rebased for Saga
The Undead Legions

I'm starting here because I thought it would be easy to repurpose my Revenants for Age of Magic (after all, they were bought for Saga!) I was wrong - unless I want loads of units of Mindless. Never mind.

So here's the list I came up with:

Necromancer
Black Knight
1 x 20 Mindless
2 x 11 Warriors
2 x 11 Warriors (bow)
1 x Behemoth

I would need to touch up the Black Knight and Behemoth (a giant mummy), and buy the Warriors (I am taken by the Warlords of Erehwon skeletons). The Necromancer and Mindless are ready. But then I found a better Necromancer figure, so I've added him to the army.

After much thinking, I decided the base sizes I would use for my Saga: Age of Magic figures would be as follows. These are consistent with the base sizes I have used for other Saga figures:
Hearthguard, Warriors and Levy on foot - 25mm round
Hearthguard, Warriors and Levy mounted - 20mm x 50mm rectangle
Heroes - 40mm round
Creatures - 60mm round
Monsters - 75mm round

The crypt for the undead would be made from some graveyard terrain I have lying around somewhere.

Overall I would need:
2 figs rebase/touch up
44 figs from scratch
1 crypt to assemble and paint.

Not quite as simple as I had originally thought!

The Horde, newly based for Saga
The Horde

A sort through some old D&D figures came up with the following:

Warlord
Sorcerer (unpainted)
Champion
16 x goblins [warriors] (6 unpainted)
8 x orcs [hearthguard] (unpainted)
3 x minotaurs [creatures]
1 x chimera [scourge] (unpainted)

Most figures needed to be rebased.

I'd scratch build the sacred stone from, well, a stone.

Masters of the Underearth - i.e. Dwarves
Masters of the Underearth

It seems I have quite a lot of dwarf figures. Sorting these out I came up with this list:

Warlord (unpainted)
Sorcerer
2 x 6 hearthguard
2 x 6 hearthguard (heavy weapon)
1 x manticore [scourge] (unpainted)

I admit this is a small army and not a great list, but it will do for the time being.

I would have a go at building the mine shafts for this faction's sacred ground from scratch.

Sorcerer and Dragon (scourge)
Great Kingdoms

As I was beginning to realise that this project was going to be a bit more daunting than I had originally thought, it was good to find a faction that would be a much quicker build. Essentially, this would be a conventional Saga army with added fantasy elements. I would base the army on my Eastern Princes:

Warlord
Sorcerer (needs basing and touch up)
Champion
Paladin
3 x 4 hearthguard
2 x 12 levy (bow)
1 x dragon [scourge] (unpainted)

I'd need to buy figures to suit for the Champion and Paladin as I wanted these on flying mounts. And this list was good to have an excuse to use an old dragon figure!

I'd scratch build a statue/monument of some kind for the sacred ground.

A Lamia and some dinosaurs
Lords of the Wild

I love the idea of a lizardman force, and I had several dinosaurs already painted and based (with a game of 7TV2 in mind) that I could use. I came across a rather nice medusa/lamia figure that I would like to use as a sorcerer after a bit of simple conversion. The list that naturally came to mind was therefore:

Warlord (would need to buy)
Sorcerer (unpainted) 
3 x 8 warrior lizardmen [bow] (to buy)
6 x dinosaurs [creatures]
1 x dinosaur [titan]

I like the look of the North Star snake men (for Ghost Archipelago) for these figures.

I'd scratch build the primitive totem for the sacred ground.

However, when I play tested these lists out using proxy figures I realised that if I used my Skraelings for this army the only figure I would actually need was the sorcerer. (This assuming that dinosaurs and red indians go together). It's OK for the time being, but ultimately I think I will go down the snake man route.

Otherworld

The faction that is unlikely to be done. But at least I have a suitable sorcerer!



Tuesday, 2 April 2019

7TV Day II at Board in Brum


Extracts from the diary of an insidiious industrialist (aged 55 1/2)

The team pose for press photos
Dear Diary

I can only apologise for the lateness of these notes. They should have been written down in January but I have not quite been myself for a while. Work demands, doomsday devices, kickstarters, you know how it is. Sorry.

But enough excuses.

Mwahaha‼ At last my dastardly plans are approaching fruition, and the time to have my revenge on Mr Bond approaches. The scientists have finished their work and my secret weapon - the Apetopus - is almost ready.

So with that in mind, I brought the Apetopus, with myself and a handful of disposable blue-jump-suited minions, to a largely industrial area just north of Birmingham for field testing.

Test #1: vs the Stealthy Mr Mulholland

The Test: Obviously, the best way to test the apetopus for combat readiness was to send it out against an established force of known villains with an appropriately savage reputation. Shredder and his ninjas seemed the perfect choice. (Also, one of Mr Shredder's minions had previously worked for us, and had been threatening to take me to employment tribunal for wrongful dismissal, so there was a score to settle).

A typical post-apocalyptic inner city road junction
The two forces met at a typical post-apocalyptic inner city road junction and were swift to engage in combat.
The main attack team advance
Minions and ninjas faced each other and in a flurry of shurikens and submachine gun bullets bodies were rapidly falling on both sides

Ninja attack!
 Our unfortunate previous employee sadly fell in the combat, in what would probably be best described to the lawyers as an "industrial accident". Shame.

As minions fall, the Apetopus meets Shredder
Shredder and the Apetopus met in hand-to-had (blade-to-tentacle) combat while Baxter and I exchanged respectful and distant attacks and products were placed appropriately (Energizer Batteries demonstrating their considerably greater relevance to the action than Alka-seltzer).

Conclusion: The Apetopus looks great and does its best in a fight but can be pretty swiftly made into calamari when faced with an opponent with master sushi chef skills.

Test #2: vs the Devious Mr Wilkins

The Test: Some concerns had previously been raised over the utility (or not) of the Apetopus in seek and revover missions. Very kindly one of my fellow members of the International Consortium of Brutal Megalomaniacs along with his trusty spy and sniper henchmen and an assortment of yellow-jump-suited minions agreed to convoy a doomsday device across a more rural post-apocalyptic road junction so that we could attempt to steal it from them.

"Advance to the enemy!"
The Apetopus was duly patched back together and a new selection of minions were "volunteered" for the team and we set off again. And that is pretty much where the plan fell apart. 

The Apetopus leads the advance...

...as the minions are systematically slaughtered and it comes under heavy attack itself
The minions, though keen, were rapidly picked off and the Apetopus had only just taken in the scene before it was subjected to a hail of gunfire and set on fire before it could eat its Frosties.

Oops... I seem to be on the wrong side of the table...
And finally, due to my rival's masterly use of gadgets, I ended up in a compromising position on the far side of the table where I could only survive attacks in the way that Bond villains can between different films.  It's a good job we weren't keeping score.

Conclusion: Back to the drawing board. We're going to have to rethink this one completely.

Test #3: vs the Speedy Mr Canty

The Test: A mock James Bond and support team were set up to face the hurriedly taped-together, slightly singed Apetopus and a fresh support unit of "willing" "volunteers". If we could defeat "James Bond" here (notwithstanding loss of minions, and as long as we don't have to seek or recover anything) we would be ready to become fully operational.

The test, around a number of desert buildings which might have been post-apocalyptic, was rather compromised by the smell from the toilets off-set, which was genuinely apocalyptic. The objective became simply to exit stage left before we were overcome by what was entering stage right.

"Run, as fast as you can!"
 Both sides ignored each other and made a run for it as fast as possible to escape the encroaching cloud of insidious vapour. 


Panicking minions come under heavy fire as the exit door fails to open
My minions made it to the exit door first but were singularly ineffective at opening the door. In their panic to escape, they were gunned down by the enemy.

Enemy minions burn as the Apetopus watches malevolently
 Helped by gadgets and fortuitous countdown cards, the Apetopus laughs in the face of the enemy.

The Apetopus delivers the killing blow
 The Apetopus attacks the last of the enemy minions.


Last man standing
It was particularly pleasing to use my capture bubble on "James Bond" and see him duly succumb to toxic toilet emissions. Nice to finish on a positive note.

Conclusion: The Apetopus needs to be patched up again *(again), and we'll need a few more "volunteers" but it's been a very good day and we're operational at last. Mwahaha‼

Credits:

Thanks go to all the team at Board in Brum for hosting a great day's gaming, and quite enlightening to play in games where it's all about the narrative and having fun - and nobody keeps score because it doesn't matter. 7TV is that sort of game, and is brilliant for it. Lots of fun. If you want to find out more, other players have written much more sensible accounts of Board in Brum's 7TV Day II. Here are a few: https://brummieswargamingblog.blogspot.com/2019/02/7tv-day-ii-board-in-brum.html


Tuesday, 15 January 2019

Dr Who: The Apetopus Experiment, Episode 1

Tonight the long-awaited new Dr Who series begins...
Eee-ooo, eee-ooo…

oo-ee-oo oo-ee-oo ooooo... oo-e-oo...
Cue eery, familiar synthesised BBC special effects music. On a black background, futuristic-ish red and orange lines form shifting Rorschach test images as the genial, smiling face of Jon Pertwee forms in the centre, and then fades away to reveal the intriguing, yet familiar-styled title of this new series:

THE APETOPUS EXPERIMENT
Episode 1


The music fades, to reveal the Doctor, struggling over an apparently unpredictable TARDIS control centre, as Jo Grant, in an improbably-fashionable red tartan/white leather boots combination, enthusiastically panics. They both lean to the left as the camera jolts abruptly in the opposite direction and the set wobbles unconvincingly in the background.

"What's happening, Doctor!" she panics.

"Don't worry, Jo, I'm sure it's nothing serious" the Doctor reassures, "Something is trying to direct the TARDIS, and I'm doing my best to put us back on course, that's all."

Jo does not find this reassuring.

"You have to do something about it, Doctor!" Jo cries, as the cameraman lurches to the left and she is thrown unconvincingly to the right, despite her high heels, somehow still remaining standing.

"I'm doing my best, Jo," the Doctor calmly replies, "Now, that should do the trick!"
Without explanation, the cameraman rights himself, the set stops wobbling, and the scene becomes unexpectedly calm.

"Well done, Doctor," Jo says, relieved. "I knew you could do it!"

"I shouldn't get too excited," the Doctor replies. "I just stopped trying to override the controls. Now I wonder where we will materialise..."

It is a grey day somewhere in rural Britain. With its in the background sound effect, the TARDIS fades into existence on a tarmacked surface beside some white, single-storey buildings. The door opens a crack and the Doctor and Jo peer out. The wind is picking up, and above them, grey clouds are swirling abnormally...

Inside a Laboratory, the camera zooms in behind two scientists, who stand in front of a gigantic container, its transparent walls revealing it to be a sort of aquarium, half-filled with liquid. In the centre, a large tree trunk emerges from the water, its branches devoid of leaves. A bizarre pulsating mass, tentacled and hairy, clings precariously below one of the lower branches, dripping and writhing strangely, occasionally picking at fleas. The scientists observe this weird creature, a huge half-monkey-half-octopus, as it bares its teeth and drools at them, the angry stare from its glazed eyes betraying its psychotic self-loathing.

The Apetopus, safely caged
"I don't think it's very happy," the short, bald man in the stained lab coat says between bites, as he fussily adjusts his wire-rimmed glasses.

"Neither am I, professor," the taller man with ruffled hair and the kipper tie asserts. "I do so wish the canteen wouldn't experiment so much with sandwich fillings. I thought this was cheese and tomato but it tastes more like squid and marmalade."

The professor had been so preoccupied observing the Apetopus that he hadn't thought about what he was eating. He reviews the evidence, grimaces, swallows the mouthful of fishy citrus as quickly as possible, and tries not to think about what might have happened to the surplus cephalopods they hadn't used in the Apetopus experiment and which had mysteriously vanished this morning. As if it can read his thoughts, the Apetopus raises two of its tentacles, gives what may be a rude gesture, and starts beating its chest.

"No really, Professor, it is quite cross," he reiterates. "You don't suppose it suspects we're eating its relations, do you?"

"On the contrary, Doctor,"  his companion asserts. "Doubtless both the ape and the octopus preferred their appearance before the experiment, and that is surely sufficient cause for ire."

The scientists confer
"Although it should consider itself lucky. It could have ended up with the head of an octopus on the body of a monkey, after all. Alas, but such is the price of science! I'm pleased it is securely contained, though. The extra-toughened titani-glass of the aquarium walls will see to that."

"I concur," his companion agreed. "Those aquarium walls are strong enough to withstand anything!"

As if on cue, there is a loud rumble from somewhere outside. The room shakes alarmingly, plaster falls from the ceiling, and a crack begins to form in the  extra-toughened aquarium titani-glass. The scientists stare, shocked, as loud alarms sound, the crack in the glass slowly expands, and the Apetopus writhes, smirking malevolently.

An alien flying saucer appears overhead, lights flashing. As they do.
Just outside the laboratory facility, between its electric fence and the woodland beyond, groups of laboratory staff stand around the buildings and watch as a hole has appears in the swirling clouds through which a silver flying saucer, which can clearly be seen to be made from two paper bowls, slowly descends. Lights flashing, it lands in a cloud of vaporising dry ice.

The alien ship lands
As the weird tones of BBC sound effects build, strange green tentacled alien beings, their spherical bodies dominated by a single huge eye, appear through the mist, and descend a ramp to the ground.  Some of the onlookers panic. Others remain fixed, in shock, unable to move away.

Aliens gather beside the security fence

As the Doctor and Jo assess the situation, a Land Rover speeds to a halt opposite the TARDIS and uniformed men run out, directed by their NCO to head towards the fence at the edge of the compound, where a film cameraman is getting some good close-ups of the action. A moustached senior officer walks swiftly towards them, reaching out his hand with a surprised smile.

The Doctor and Jo recognise a familiar face
"Doctor, and Miss Grant," Brigadier Lethbridge-Stewart acknowledges. "Very good to see you. I have no idea how you manage to always turn up at the right time, but I'm very pleased you do."

"Always good to see you, too, Brigadier," the Doctor replies. "Whatever the circumstances. So tell me, where are we, and what's going on?"

"Alien invasion, Doctor," the Brigadier clarifies, in a matter-of-fact way that might normally be considered inappropriate in such circumstances. "UNIT got the call less than an hour ago and as luck would have it we were in the area so we're first on the scene. Silver flying saucer, landed just the other side of the main building."

UNIT troops run into position

Behind the building, the aliens are briefly delayed by the perimeter fence. Several attempt to cross meet with electrical discharges that fling them back, stunned, to the ground where they struggle to right themselves.

Some of the aliens are thrown back, stunned by the electric fence
"Brigadier," the Doctor took a sterner tone. "Where exactly are we?"

"Sorry, Doctor," the Brigadier apologised, "I thought you would recognise it from last time. DSTL, Doctor. Porton Down. Now come on, time is of the essence!" And with that, the Brigadier turns away, and instructs two soldiers manhandling a bazooka and its ammunition to find a more sensible firing position. Jo, keen to follow the Brigadier, realises the Doctor isn't moving, but is deep in thought, muttering to himself.

"The Defence Science and Technology Laboratory," the Doctor muses, wondering whether the last time the Brigadier referred to is in his past or future. "What are they up to, I wonder?"

"Come on, Doctor," Jo panics, pulling at his sleeve. "We must follow the Brigadier!"

"No, Jo, not yet," the Doctor asserts. "First we need to know what's going on here. Follow me!" And ignoring the Brigadier, who is waiting for them to follow, the Doctor walks steadily towards the main door of the Laboratory. Jo, flustered, reluctantly follows.

Meanwhile, close to the fence...
Close to the fence, one innocent onlooker stares as alien eyes and tentacles appear through the mist. One such eye is larger, more malevolent, and faces the onlooker with its compelling gaze.

...YOU ARE IN MY POWER...
The camera slowly zooms in on this larger alien eye, which pulsates in brightness as the sound of static builds and the weird, electronically enhanced voice of the alien commander speaks in his mind: YOU WILL OBEY. YOU WILL OBEY. YOU ARE ONE OF US NOW… The onlooker's shoulders drop and like an automaton, he turns slowly, his expression vacant and gaze unfocussed. YES, MASTER. I OBEY…

With a crash of glass the Apetopus bursts out of its prison. As the scientists turn to flee, it squeezes itself adeptly through a doorway to trap them against furniture in the foyer of the building. Try as they might to make use of the many items to hand in the laboratory, their futile resistance is all too brief and they scream as they succumb to the creature's tentacled simian attack and are crushed.

The Apetopus attacks
Quickly, the aliens realise they must break the fence, and attack it with resolve. In moments, a section of the sparking fence is broken down and the creatures advance through the gap.

Aliens stream through the broken fence
The possessed laboratory worker, under the control of the alien commander, walks steadily toward the rear of the laboratory. His view of the world, transferred telepathically to the alien commander, and represented by the BBC special effects department as a fish-eye lens accompanied by heavy breathing, shows him searching amongst the piles of discarded chemical waste containers behind the laboratory. He sniffs the air. YES, the alien commander's electronic voice whispers, THE CREATURE IS HERE, AND IT HEARS OUR CALL…

UNIT troops open fire on the invaders
Soldiers advancing towards the alien enemy open fire, killing at least one of them in a burst of machine gun fire as a bystander, caught in the middle, frantically dodges bullets and somehow escapes. The aliens respond, concentrating their fire on the soldiers, who all fall, leaving their corporal facing the alien assault on his own.

The dying screams of the crushed scientists are heard by those outside the laboratory.

"Wait, Doctor!" the Brigadier shouts. "Whatever it is, it's going to have to come out through those doors!" The Doctor and Jo stop as the Brigadier takes charge.

"You men!" he shouts at the bazooka team, "Get ready. You'll only get one chance at a clear shot so better make it a good one!"

The Brigadier organises everyone, despite facing the wrong direction
Just as the Brigadier predicted, the main laboratory doors burst open and the Apetopus reveals itself. In one oily movement it squeezes through the opening and expands, stretching its hairy, writhing tentacles and snarls dramatically in the way that only special effects monsters can. The camera focuses in on the Apetopus as all around stand watching in awe. Too late, the bazooka team respond, but are unable to load the weapon before the Apetopus slides swiftly away, attempting to slip behind the cover of the building.

While this is happening, the main group of aliens gather behind the laboratory, and the alien ship starts to lift off, preparing to move to a position where it can be more easily boarded by them and the escaping Apetopus. The corporal, seeing no other option, jumps into one of the Land Rovers to pursue them.

The Corporal goes it alone in the Land Rover
Meanwhile, the bazooka team runs forward to take position for a clear shot at the escaping Apetopus, but before they are able to fire, the Apetopus turns and opens its maw toward them. Its ear-piercing shriek hits them as a sonic shock wave, and they and their weapon are instantly disintegrated. The Apetopus smugly slips behind the laboratory to comparative safety.

Our heroes follow in the Jeep
"Follow me!" the Doctor orders, seeing the Corporal starting up the lead Land Rover. He jumps into the driver's seat of the Jeep behind as Jo and the Brigadier hurriedly bundle into the back. Pistol at the ready, the Brigadier gets prepared as the Doctor accelerates the Jeep away with a jolt. 

Ahead of them, the Corporal rounds the end of the building. Seeing a group of aliens ahead, he smashes the front window of the Land Rover with his submachine-gun and, weapon in one hand and steering wheel in the other, opens fire. One alien falls, and as he sees the others move to raise their weapons in his direction, he jars the vehicle into reverse and backs off rapidly into cover behind the building.

Aliens board their ship in an attempt to escape earth, while the Apetopus tries to keep up
The alien ship lands, ramp lowered, as the alien troops scuttle aboard. The Apetopus, slower, shambles toward the landed craft. Watching through the broken windscreen of the Land Rover, the Corporal sees his moment. Slamming his right foot to the floor, he accelerates the Land Rover towards the landing gear of the alien craft, colliding with it dramatically.

There is a very big explosion.

The fragile alien ship totters, falls, and smashes against the ground, destroyed, as a box of nerve gas canisters in the Land Rover explode unnecessarily. Wounded, stunned, and weakened, the Corporal sees the alien commander rise, the only survivor of the blast.

BOOM!
Through smoke from burning spaceship, cloud of nerve gas, and broken windscreen, The Corporal has only a moment to appreciate his success. Then his eyes meet the alien's unflinching gaze and his shoulders relax. YES, MASTER, I OBEY…

Through the windows of the Jeep, rushing towards the conflagration, our heroes take in this scene of carnage. The alien ship lies on its side, in a pile of debris, destroyed. The Land Rover, battered but not yet broken, beside. The passenger door opens and one man - the bystander under the control of the alien leader - enters, and the alien commander jumps into the back. The Apetopus, nearby, may have been about to somehow squeeze into the Land Rover too, but as the Jeep approaches, it advances to face it and opens its maw to shriek.

The camera closes in on the faces of those in the Jeep. All are in pain, screaming, (even the Brigadier), with their hands over their ears. The only sound is the piercing shriek of the Apetopus, which builds as the camera moves closer,until Jo's screaming face is all that can be seen, and the noise abruptly resolves into the Dr Who theme music and the end credits roll.


THE CASTS

UNIT
The Doctor (Unearthly Traveller, Star, 9)
Jo Grant (Plucky Assistant, Co-Star, 5)
Brigadier Lethbridge-Stewart (Dependable Deputy, Co-Star, 6)
2 x Scientists (Scientist, Extra, 2 each = 4)
1 x UNIT NCO (Army Corporal, Extra, 3)
4 x UNIT Privates (Army Private, Extra, 2 each = 8)
1 x UNIT Heavy Weapons Team (bazooka) (Army Heavy Weapon, Extra, 7)
2 x Land Rover/Jeep (Vehicle, 4 each = 8)
1 x Cameraman (Extra, 1)
TOTAL 51 points

Aliens from Planet X
Alien Commander (Otherworldly Invader, Star, 10)
2 x Alien War Leaders (Extras, 3 each = 6)
10 x Small Aliens (Extras, 2 each = 20)
The Apetopus (Marauding Monster, Co-Star, 5)
Alien Flying Saucer (Helicopter, Vehicle, 10)
TOTAL 51 points

Thursday, 15 November 2018

Carolingian Franks

The two versions of my Carolingian Warlord

It's taken me far too long to get my Franks painted but now they are finally done I can put them on show here in pictures. Some of the figures have been done for the best part of a year already and I have played quite a lot of games with them. 

The Franks have changed fairly substantially with Saga 2. Whereas previously they were an army that mostly operated in the opponent's turn with tricky (and often considered underhand) tactics, the (renamed as) Carolingians are now a lot more straightforward to use and have some more practical and effective combat oriented abilities on their battle board. They are I believe the only faction to effectively be able to make repeat use of some of the Saga abilities that would normally only apply once per turn - by virtue of Domine - though because of the need to set dice aside on the Proelium they can be slow to get going and will often find themselves a little short of dice generally. And you can occasionally get in the rather bizarre position of having too many rare symbols at hand to use. This battle board is all about Saga dice management. Once you get the hang of it I believe the Carolingians are an excellent faction to use, and they are currently my favourite.

Mounted Warlord
Warlord on foot
The faction allows your Warlord to be either mounted or on foot, and very helpfully Gripping Beast make two versions of the same Frankish Warlord to suit. Both are in identical garb and the same pose, so mine are painted identically as seems appropriate.

Mounted Hearthguard #1
Mounted Hearthguard #2
Two points worth of mounted Hearthguard. These are Gripping Beast figures, with spears made from 1mm brass rod (as for all the figures with spears in the Warband).

Hearthguard on foot #1

Hearthguard on foot #2

Hearthguard on foot #3
Some rather static poses for Gripping Beast's foot Hearthguard, but these are crisp castings and easy to paint. 

Warrior bowmen #1

Warrior bowmen #2

Warrior bowmen #3
I decided that my Frankish warriors would be bowmen, and they have served me very well in games to date. These lovely figures are medieval archers in aketon-gambeson from 1st Corps (Curtey's Miniatures), and they mix well with those from Gripping Beast. The standard is printed from paper stuck to a length of 1mm brass rod, and the design overpainted when attached to the figure.


Levy spearmen #1

Levy spearmen #2
I appreciate that I don't have enough of these for two points of Levy but these are the Frankish Warrior figures that came with the original starter Warband from Gripping Beast that I got for the faction. If I am ever inclined to field two units of Levy I will need to buy another eight figures, but that can wait for the time being. I could of course always field them as Warriors instead.

Half of these figures have had their hands replaced with ones from a set of plastic figures and all have had their weapons replaced with spears made from 1mm brass rod. I didn't want to have eight figures with hand weapons.

All figures are based on Renedra plastic bases and shields are hand painted designs.